Arts/Math Integration Project

Video Games Design

Overview | CRM | Achievements | Pre-req | Activities | Resources

vidoe gameTIME FRAME: 5 - 15 days

OVERVIEW
Mathematics is a critical component of animation in general and computer games in particular.

Target audience:

  • Grades 9 – 12
  • Students needing motivation in Algebra and Geometry
  • Students needing additional real-life applications for Algebra II, Precalculus, and Trigonometry topics with a “wow” factor

CRMS:

PS/Reasoning: 1.2, Communication: 2.3, Probability/Stats: 6.2

WASHINGTON MATH STANDARDS:
M1.2, M1.3, M2.5, M2.6

ACHIEVEMENTS:

At the end of the chapter students will know and be able to:

  • Describe position of an object on a coordinate system.
  • Illustrate how a position of a point is denoted differently in a computer animation.
  • Convert numbers into different bases and understand how hexadecimal numbers are used to represent RGB colors in computer graphics.
  • Explain how ratios and proportions are used in computer simulation.
  • Adapt a piece of computer or calculator code to change direction, color or speed in an animation.
  • Use vectors to describe direction and movement in games.
  • Describe how matrices can move a figure to a new position.
  • Describe and illustrate the parallax effect.

SAMPLE ACTIVITIES:

  • Introductory problem: Racing Away
  • Animation Worksheets #1, #2, #3
  • Video 02 and Cornell Notes for Video 02
  • Hexadecimal Numbers and RGB color website
  • Flip Book
  • Where in the World is Wally’s Treasure

RESOURCES

Legacy Project | Got Math Art Journal | Game Design | Glass Casting | Video Games | Ceramic Vase | Music and Math